Asgore Dreemurr (represented by Heimdall) 6/10 "Starts in your hand and gives you +3 Max Energy, but you can't gain or lose Max Energy." Unfortunately, this neat card design makes Arishem even more of a pain to fight, as a player of both Arishem and Asgore will have FIVE ENERGY on each turn. Even with the inability to play 6-Costs, there are some sinister things that this combo can do. Turn 2/3 Namora, turn 1 Adam Warlock, turn 1 Vision, turn 1-3 Legion, and turn 1 Professor X are featured in this list, as just a few examples. For additional disruption, you can substitute in Aero, Man-Thing, Black Bolt, Cannonball, and even Lady Deathstrike. Loki, Quinjet, and Hope Summers will give you access to 6-Cost cards VERY early on (all of them can do so on turn 2) and truly turn what was once a fun card idea into a maddeningly strong tempo deck that can take control of the whole match from the very first turn.