The advantage of this deck is that it has a high low point. No matter what you play up to the 4th turn, you're guaranteed stable power by putting M.O.D.O.K. on the 5th turn.
You can win one zone by discarding Apocalypse with Dracula, and the other with Collector or Mobius. Gambit allows you to eliminate enemy's core card when there are few cards in your opponent's zone, or win games with luck. Proxima is the only card on this list without Miek that can be placed in a zone where you can't play a card, and it's a decent card to either discard with Dracula or just 4 cost 7 power card.
When you have morbius, and collector in your hand, you'd better play collector in advance to play morbius because morbius can be bigger in hand but collector cannot.
M.O.D.O.K is a key card in this deck, so protecting it from randomly discarding cards like corvus, and gambit is important. T5 M.O.D.O.K is standard, but sometimes T6 M.O.D.O.K can be a good play, growing morbius&collector, or organizing hands for dracula.