A slightly disruptive zoo deck, using low cost cards efficiently to boost power, finishing with Ka-Zar or Blue Marvel (preferably both) to beef up the board.
I favor Iceman and Korg here, instead of other power boosted options like Rocket and Hawkeye, because our potential power tops out early, we need to slow down the opponent as best we can.
My favorite combinations:
Forge + Mister Sinister - +4 power to one location, helps fill out a location for Antman, but has anti-synergy with Angela
Angela + Nightcrawler - Angela turn 2, Nightcrawler on same location turn 3, you can move Nightcrawler away and get more Angela triggers.
Weakness: Killmonger eats this deck for lunch. A bad opponent will play Killmonger turn 3, and its reasonable to recover. A good opponent will wait until late game and play Killmonger turn 5 or even 6 after you are fully extended, and you lose. You can include Armor and/or Cosmo to hedge against this. I would swap out Squirrel girl for either of these options. Although on paper Squirrel Girl's squirrels represent +4 extra power with both Ka-Zar and Blue Marvel in play