This deck is built around playing cards that are at the most basic level, good stats for cost. The deck has a large amount of connectivity, which I will discuss during the card explanations. Your goal with the deck is to have a solid play almost every turn and win by playing power-efficient cards.
Card Explanations:
Ant-Man:
Ant-Man is a 1/4 when his ongoing ability is triggered. The ability is almost always triggered if you are playing correctly. Filling one to two lanes is not difficult for this deck.
Blade:
Blade is a 1/3. You'll want to be playing him on turn 6 or sometimes earlier if you can silence him with Zero.
Zero:
Zero is some of the glue that holds this deck together. He's at a base level, a 1/3, which is already very good. However, he is also capable of silencing cards with damaging abilities in our deck, such as Blade, Lizard, and Maximus. He allows for plays such as Zero on one into Lizard on 2 and Zero + Maximus on 4.
Anglea:
Angela is the ideal turn 2 play. She is most often a 2/7 after playing 3 cards into her lane, which we will be doing quite often.
Scorpion:
Scorpion is another card that is simply put, good stats for cost. If your opponent plays a card on both turns 1 and 2, he is a 2/5. If they skip 1, or 1 and 2, he is a 2/6 and 2/7, respectively. Of course, your opponent wont always play every card in their hand, but, they will likely play 2 or 3 of them, making scorpion pretty consistently a 2/4 or 2/5.
Lizard:
So, Lizard is of the cards in this list, the most questionable. I get it, "He's a 2/2; what are you doing?" Well, he's not always a 2/2. You play Zero, he's a 2/5. You play into a lane that isn't filled by your opponent, he's a 2/5. A lot of the time, he is a 2/5. The good thing about this deck that helps out Lizard, is that you will often have one card remaining in your hand at the end of the game because of the slightly heavier curve. This means you don't have to play Lizard if he isn't strong in that game. That being said, Lizard is easily the most cuttable card, as there are definitely more consistent options than him.
Mysterio:
Mysterio is a 2/5 that synergizes well with our deck. He and his clones give 3 triggers to our bishop when we need it and can buff angela. Most of the time, however, we are using him as a late game play when one lane is already full. In that instance he is always a 2/5.
Bishop:
Bishop is a strong 3 drop, that gets stronger as we play more cards, which is something this deck aims to do. If we drop him on turn 3, the most common scenario is that he is a 3/7. Ex. Bishop -> Rescue -> Iron Man -> 1 drop 2 drop, 3 drop. Overall, he's a solid card. As a note, the Mysterio clones buff Bishop 3 times, which is very strong.
Captain America:
Captain America is a 3/6 when played into a full lane. That is a pretty efficient stat-line.
Maximus:
Maximus is a 3/7 with a downside. This downside can be silenced by Zero, allowing Maximus to be a flat 3/7, or if Maximus is played on the last turn, he is also a 3/7.
Rescue:
Rescue, the namesake of the deck. We are playing her because, drumroll please, she has good stats for cost. She's a 4/9 with a condition, an easily achievable condition. You curve her into Iron Man on 5, you have an 18 point lane. She is just a good card, and that's what this list is doing, playing good cards.
Iron Man:
Iron man serves as the over-the-top point slam of the deck. He essentially guarantees a lane is won when he is played and he is the perfect follow-up to rescue. He is a good card.
Options:
Mojo: Mojo can be a 2/8 when played into a lane filled by both players. This condition however, is more difficult to achieve than most. He synergizes with Lizard to bait your opponent to fill a lane for a combined 4/10 in stats.
Okoye: Okoye is an efficient 2 drop that buffs your deck. When played on 2, she is often a 2/6.
Scarlet Witch: Scarlet witch allows you to flip an unfavorable location.
Lady Sif, Colleen Wing, Medusa, Cloak: These are all strong 2/4's that can go into the Lizard slot.
Polaris: She's a 3/5 with a disruptive ability.