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Aim of the deck is to pick up tempo as the game progresses using the approach below or tech-ing your opponent with Rogue and Hobgoblin
Gain tempo early using Sunspot and Dino to hold one location in first three turns with sentinel and skipping turns keeping hand size high and sunspot buffed.
Leverage tempo into Crossbones on T4 to setup on curve T5 and T6 or Wave into Doom/Magneto with Iron Man to finish.
Updated: Kingpin in for Magneto lolz. T5 Kingpin on empty enemy location then Magneto there on T6 to kill off all 3's and 4's in play.
Shang-Chi in for Crossbones for additional removal.
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