Version Update:
Add: Korg, Scarlet Witch
Cut: Quicksilver, Forge
Reasoning: Mathematically, Quicksilver guaranteed a turn 1 play, but decreased your chances of drawing card "X" on or before turn "Y". I felt like this trade-off wasnt really worth it but liked the option of Quicksilver on 1 every game. I think that Forge doesn't really cut it anymore either. I would much rather a 1/2 that messes with your opponent's deck like Korg than a semi-flexible 2/3. Scarlet Witch was my other choice to add in this variation of the deck. I really like the flexibility of being able to change a location that doesn't work for my gameplan/current hand while also being able to change a location that benefits my opponent more than me.
This is mostly a pool one deck, so it is not fully optimized with cards from pools 2 and 3. Originally, given the title, this deck was a hand manipulation deck but has slowly turned to a Carnage/Nova deck with a discard package.