Greetings, fellow snappers! How are you finding Alliances? I’ve been having a blast ever since they launched. It's finally great to have a social aspect in our beloved game. Having somewhere where we can share information and strategies and share our common goal of reaching the weekly rewards that Alliances can provide. Today’s article will be focused on Bounties and how best to strategize for them.
Bounty Board
At all times, there will be available for the entire Alliance 8 different bounties to collect from the board. Players can collect up to 3 bounties at a time. There is no limit to how many bounties you can complete each week. Pay close attention to the fact that the board is shared between every member of the Alliance, so if you find a bounty that you would like to complete, you better claim it from the board quickly before another teammate does it. Also, you can drop up to three bounties every week, so if you cannot complete one that you claimed, feel free to drop it in and grab a different one.
The rewards are just good enough to entice people to join together while not being crazy enough to make people who aren’t interested lose much:
Personal Level Rewards
- 20 Random Boosters - 500 Points
- 45 Random Boosters - 800 Points
- 65 Random Boosters - 1000 Points
- 50 Credits - 2000 Points
- 100 Credits - 4000 Points
Alliance Level Rewards
- 25 Random Boosters - 16000 Points
- 50 Credits - 32000 Points
- 50 Credits - 48000 Points
- 100 Credits - 64000 Points
- Mystery Variant - 120000 Points
Second Dinner has mentioned that they intend to change the rewards occasionally, but we have had these repeatedly since launch. As you can see, to reach the last weekly Alliance reward, we need a whopping 120000 points. That seems like a lot, but the system is designed for Alliances of 30 active members. The Alliance reward will also be reached if everyone gets enough points to achieve their personal reward. Players can also acquire more points than their share requires, giving everyone else in their Alliance breathing room. There is no limit of points and no limit on bounty collection, so go nuts and do the most you can without burning yourself out.
Let’s unite and aim for the stars, united as one Alliance.
Bounties
Now, let’s talk about the bounties themselves. They have plenty of different goals. Those can be simple, like winning with one or two specific cards in your deck or complicated, like destroying eight cards in a single game. It’s a good idea to grab bounties that can be completed with the same deck; however, that’s not always possible.
Another essential thing about bounties is that they can have different rarities, color-coded and named Basic, Epic, and Legendary. As their name suggests, rarities also affect how common they’ll be. Basic Bounties are the most common, often covering the entire board. Epic will be rare, while Legendary will be the rarest to appear.
Basic bounties are the easiest and shortest. We have a ton of variety. Some can be completed in a single game for 10 to 25 points; others require more games and have a heftier challenge, awarding up to 125 points on completion.
Epic bounties can offer up to 10 times the points of basic bounties, but they have 4 times the requirements. If you compare Kate’s Bounty above with Crystal’s below, the reward proportion per requirement becomes clear. 1 win for 25 points as opposed to 4 wins for 250 points.
And last but not least, Legendary Bounties have 25 times the reward of Basic Bounties, however they also feature 8 times the requirements. Looking at the example below with Magik and Captain Marvel, we can once again see the challenge/reward proportion. This last example demands two different cards instead of one, which is more difficult, but the bounty rewards the same amount of points, so if you have the choice, grab the one with a singular card.
In terms of efficiency per game, Legendary and Epic bounties are the most rewarding and you should collect them if they seem reasonable for you to complete, just be careful not to get stuck completing a very annoying bounty.
Bounties n’ Strats’
Okay, now that we know everything about bounties, let’s talk about the different objectives and how easy or difficult they are. Some people like to make decks to complete bounties and run those decks on Proving Ground without any hope of winning, so keep that in mind if you’re despairing about completing one more annoying bounties.
Win with [X] card(s): 25, 250, 625 points. This was the example I chose as the baseline. This can be extremely challenging or easy, depending on the card(s) required to win. If one of these pops up for you with a card you enjoy playing, grab it immediately. One bad thing about these bounties is that they appear on the board for people who might not have the card. So, if you’re a veteran with a vast collection, it might be a good idea to grab bounties featuring new cards to open up the board for those who might not have access to that card.
Play [X]-Cost Cards: 5 1-Cost, 4 2-Cost, 3 3-Cost, 2 4-Cost, 1 5-Cost, 1 6-Cost/10 points. These are extremely easy because you’re not required to win. Just make sure to play a deck that features the cost that the bounty is demanding, and you’ll do fine. Extremely new player friendly.
Discard Cards: 5 cards/15 points, 20 cards/150 points, 40 cards /375 points. This one is pretty easy, once again no win required. If you have M.O.D.O.K., the mission gets way easier, but even without him, it's doable, it just might need a few more games. You could make some awful decks featuring a ton of Discard cards; don’t forget to bring your Swarm and Apocalypse.
Discard 4 Cards in a Game: 1 game/25 points, 4 games/250 points, 8 games/625 points. This one looks similar to the one above, but it is way more difficult because it requires 4 discards per game. Once again, M.O.D.O.K. reigns supreme, so much so that I wouldn’t recommend this bounty if you don’t have him.
Destroy Cards: 5 cards/15 points, 20 cards, 150 points, 40 cards/375 points. It's quite easy and player-friendly after they acquire Killmonger. This doesn’t require a wing, so you could make a deck that only destroys things but has no payoff like Death or Knull to complete this bounty.
Destroy 8 Cards in a game: 1 game/25 points, 4 games/ 250 points, 8 games/625 points. Following Discard, we again have a mission that is way more daunting than it looks. How difficult is it to destroy 8 cards in a single game? It depends. Try your best and put many cards in your deck that can be destroyed. A general strategy is using Killmonger, Squirrel Girl, and Shanna.
Move Cards: 5 cards/15 points, 20 cards, 150 points, 40 cards/375 points. Easy peasy, you can do this bounty even with just Jeff on your deck. It might take a long time, but it’s doable. If you want to speed things along, craft yourself a deck running Cloak, Heimdall.
Move 7 Cards in a game: 1 game/25 points, 4 games/250 points, 8 games/625 points. Difficult and frustrating. Avoid is my recommendation. Even with a deck made to complete this bounty, completing its requirements from game to game can be difficult. Some cards help, like Cloak, Heimdall, Hercules, and your little movers like Iron Fist and Ghost-Spider.
Win Locations with 4 cards: 2 locations/15 points, 8 locations/150 points, 16 locations/375. Easy, simple, and cool. You are not required to win the game, only the location. You don’t need any Taylor-made decks for this bounty; most decks would fill locations they are trying to win. It is greatly recommended.
Fill all locations: 2 games/20 points, 4 games/200 points, 8 games/500 points. Two questions: do you have Ultron? Do you like playing Ultron? You might have fun doing this mission if you answered “yes” to both questions. Otherwise, I wouldn’t recommend it since its requirements are quite restrictive.
Win Locations with 20+ Power: 2 locations/15 points, 8 locations/150 points, 16 locations/375. A simple test of might for your deck. Don’t play Sera decks, and you’ll do fine. It doesn’t require much strategizing; play a deck that can play a ton of power. Tribunal is a good archetype for this one because it usually wins 3 locations with more than 20 power when it wins. Wouldn’t recommend it to a new player.
Win Locations with 10 or less Power: 1 location/25 points, 4 locations/250 points, 8 location/625 points. This one is way more difficult than the challenge above. I suggest running a clog deck of some kind. You usually don’t make a ton of power and win locations anyway, thanks to your Goblins, Hoods, and voids bringing your opponent’s power down.
Win Matches with a Snap: 1 game/10 points, 4 games/100 points, 8 games/250 points. That’s the name of the game! Eventually, you will complete these missions even if you don’t like snapping for some reason. Greatly recommended.
Win Matches for 8 Cubes: 1 game/10 points, 4 games/100 points, 8 games/250 points. This one is way more difficult because it requires both players to Snap, and you must also win the match. I recommend this one if you are a Proving Grounds enjoyer. Otherwise, finding people willing to bet their precious cubes with you on an all-or-nothing match might not be easy.
Conclusion
And with that we conclude our breakdown of Alliance Bounties, consider yourself an expert, so it’s your mission to spread the info to your teammates and guide them towards the Alliance rewards. Second Dinner mentioned that they have big plans for Alliances and this is just the beginning, I can’t wait to see what else they add for us to conquer with our collective might. Hopefully, we’ll have Alliance Battles soon, and then we’ll see which is the best. Until then, stay tuned for more content.
I’ll see you on the next one!