Last week, we had the most impactful release in Marvel Snap history. Arishem landed like an atomic bomb and immediately shot to the top play rate ever for a new card. Its play rate was well over 50%, even higher among infinite players and in conquest. By Thursday, Arishem’s play rate had dropped to 42%, and by Friday, it was in the mid-30s. As people moved to counter the deck and had some time to settle, the card currently has the following stats in the last 7 days:
- 29.4% post-infinite play rate with a 51.2% win rate
- 39% play rate at ranks 80-100 with a 57% win rate
- 43% play rate in Conquest with a 53% win rate
The play rates have dropped from their historical highs in the 70s around release day, but they're still staggeringly high. Initially, Arishem's post-infinite play rate was much higher than pre-infinite, indicating that the most engaged players were early adopters who were willing to experiment with the card and take the risk of being hard-countered. This situation has slowly reversed as the post-infinite meta diversifies and adjusts to Arishem, while the deck remains a solid pick for those not yet infinite.
In this article, I will explore some of the community’s ideas with the card and go through what I think we've learned after Arishem’s first 12 days and the implications for the future.
Summary
Arishem has enjoyed an incredibly high play rate while also feeling quite powerful. The fact that you have just a 37.5% chance to see any particular card has not felt limiting. You can't rely on one particular card or one synergistic combination, but it still feels like a deck you built most of the time rather than feeling truly random. There are many different ways to build the deck, and philosophies on how best to do that are evolving. So far, it seems very powerful, and it's hard not to choose it, even if many decks are trying to counter it. Arishem has felt relatively easy to counter with Darkhawk directly. Even Arishem decks are heavily designed to tackle opposing Arishem decks because it's the most likely deck to queue up against. However, this is gradually changing, and many players are having success with Arishem decklists that differ from the ones that dominated in the first few days of release. Let's take a look at some community ideas for the card.
Arishem Community Ideas
This is the BEST Arishem deck that I've played or seen in @MARVELSNAP!
— KM Best (@KMBestMS) July 3, 2024
If you aren't playing Mystique in Arishem, she is MANDATORY.
For those who don't know, she copies the FULL TEXT of any card with an Ongoing ability.
Yes, this means you can get TWO BLOBS. pic.twitter.com/cLIOO3T5S5
Arishem is an absolute BLAST. I love this card so much. Here is my HE/Arishem cook for infinity ticket 13. I honestly may just play this for all my tickets this week. Debating swapping Misty for Armor, everyone is running Shang, literally everyone. Will keep testing, code in alt! pic.twitter.com/TIWICxGwo6
— Chase Pitzer (@ChasePitzer) July 3, 2024
This is my current Arishem list.
— Willow (@WillowCCG) July 10, 2024
(I'm intentionally not running the Darkhawk, Rogue, Mystique package because I'm trying to optimize the list in a vacuum.)
Thoughts -
Sentinel, Vision, and Leader are performing way better than expected. pic.twitter.com/JpfjeMxHPN
Been trying out "non-loki" Arishem stuff and I've been seeing a lot of success with this Sandman version.
— Willow (@WillowCCG) July 12, 2024
There are A LOT of On Reveal cards in snap. Approximately 140~, so you'd be surprised how often Abs and Odin find a target outside of our 11 cards. pic.twitter.com/Eb42nc3eiX
The fastest infinite I have ever hit and the highest on post-infinite ladder I have been. I love Arishem. I tried some other decks, but I just dropped. I tweaked the deck from yesterday to fit the ladder meta. Good luck out there! Code in alt as usual. pic.twitter.com/MTQOZSbtaH
— Snap Variants (@SnapVariants) July 10, 2024
oops forgot to share my infinite deck... here you go! ✨️ pic.twitter.com/9pVCkEgnFq
— KK Sparkles (@KKSparkles_) July 10, 2024
ScoSco's Arishem Decks
Get Ahead Arishem
Clogishem
Absorbershem
Above are the three Arishem builds I've had the most success with. I have found that running a plethora of anti-Arishem cards makes the deck weaker in mirror matches as opposed to stronger. If an opponent can just play Loki and take everything that best counters my deck, it seems unwise to include them when so many of my opponents are playing Loki. Playing Loki alongside those counters myself reduces the matchup to whichever player draws Loki and their other pieces better, which is not only unappealing and exhausting, but it's predictable and a poor way to leverage the strength of the card.
What Does the Future Hold for Arishem?
I expect Arishem’s play rate to degrade over the next few weeks slowly, but I think it's already become a comfort pick for many players. Like past Galactus decks or other very popular decks, many players will stick with Arishem no matter what. What implications does this have for an Arishem nerf? I think a nerf to either Arishem or to cards currently seeing a lot of play in Arishem decks is likely. While I don't think Arishem is overpowered, he's strong enough that with such sky-high play rates, he will continue to warp the entire meta around him. He has felt counterable with Darkhawk and beatable with Silver Surfer, clog, and others. I hope they leave Arishem as is for now. The meta-game feels diverse, with his play rate dropping below 30%. If Arishem gets nerfed, it will be because of his homogenizing effect on the meta rather than the win rate. How could they change him? They could make Arishem shuffle more cards into the deck to make him more random, or they could touch Loki or the Blob/Mystique interaction. Mockingbird has also been a powerful card in and outside of Arishem decks that could receive a change next week. A significant change to Loki would likely open up the metagame and force Arishem decks to be less inbred and identical.
However, another natural predator is coming very soon, providing even more counterplay to Arishem. Cassandra Nova steals 1-Power from each card in your deck, making her strong against Arishem. She has direct synergy with Korg and Rockslide, too, meaning she can fit nicely into a Darkhawk deck that would be a significant hurdle for any Arishem deck. She will be available in Deadpool's Diner, which will debut on July 23rd. The fact that she can be earned through the new mode rather than the Spotlight system means every player can access a direct Arishem counter. It will be interesting to see how this affects Arishem’s play rate and general success.
Upcoming Spotlight card Copycat and future Season Pass cards Kate Bishop and Symbiote Spider-Man all have pretty good synergy with Arishem and may earn a spot in the deck. Kate Bishop especially seems like a strong first-turn play that adds cards that you can easily play out with all of your extra energy, which Arishem occasionally struggles with.
Arishem is seeing too much play right now. While I'm sure that will change eventually, either naturally or through the development team's actions, I want to make the point that Arishem should be strong and good for the game. Arishem and High Evolutionary are excellent first series 5 cards to target for new and low-collection players. Marvel Snap has had problems in the past of feeling like it is very difficult to get to a competitive level as a new player. Without cards like Arishem and High Evolutionary being viable, getting a deck that can compete on the post-infinite ladder takes months. I think these decks shouldn't be overbearing and can be well-balanced, but they should always be playable and competitive.
Arishem Card Grades
What are the best cards to play in an Arishem deck? Here are my impressions after extensively testing with nearly every reasonable inclusion.
I've judged these cards on the following grading scale.
- Thumbs up - It's been good and is a reasonable deck inclusion.
- Hard to Judge - The jury is still out, may be better or worse than expectations, might be meta-dependent.
- Thumbs down - Has fallen far short of expectations or is a suboptimal deck inclusion.
Hard to Judge
Quinjet has seemed weak. Theoretically, it should allow you to play out more of your random cards or be a turbo boost when you play Loki. You rarely need it in practice, and its 2-Power isn't worth taking up a board space.
Thumbs up
For now, Loki seems powerful, but probably less so than most people had anticipated. Playing Loki to copy 1-3 of your opponent’s cards is much less potent when players aren't playing 6+ cards that directly counter their own deck. That being said, most people are doing just that. Loki can act as a last ditch reroll if you're drawing poorly. Loki is a reasonable inclusion in Arishem but far from an auto-inclusion.
Thumbs up
Coulson has felt excellent, and not just because of Loki. He gives you options, and those options are immediately playable.
Thumbs up
Nick Fury has surpassed the modest expectations I had for him. There are a surprising number of games that you have to rely on what he's given you on turns 4, 5, and 6. Fury never found a niche in Loki or Devil Dinosaur decks, but he's worth considering in an Arishem deck.
Thumbs up
Blob is good in Arishem decks and is mainly responsible for the massive power output the deck can provide. Players are adapting by aggressively throwing priority and holding Shang and Shadow King.
Hard to judge
Mystique is great for copying Blob, Rogue, or random cards you get. Occasionally you can get lucky and shrink opposing Darkhawks enough to steal a win. But I'm not convinced she'll continue to be as strong as the meta evolves and diversifies.
Thumbs up
Mockingbird is probably the best Arishem card. She might be the best card in the game right now. I'm not convinced she will survive next week's OTA unchanged.
Thumbs up
Shang Chi feels as close to an auto-inclusion as the deck has. The meta may shift in a way that changes, but he feels like an easy choice for now.
Tech Cards
Thumbs up
Tech cards generally have felt great in Arishem. Some posted that only having access to them an unreliable 37.5% of the time would mean they wouldn't work well in Arishem decks, but it's been the opposite. Because tech cards are so impactful, they widen your options dramatically. You could efficiently run an Arishem deck that consists entirely of tech cards (and Mockingbird, of course).
Thumbs up
Getting 16 Power from Namora is significantly easier to pull off on turn 4 than turn 5. She's big and efficient in a way that has surpassed Doctor Doom in these decks because of her lower cost. She's underplayed in the archetype.
Thumbs up
Doctor Octopus is extremely powerful at limiting your opponent's options while highlighting your own. If you pull something frightening early, you can react to it with tech or a retreat. The Doctor has provided excellent Snap and Cube equity in Arishem decks.
Thumbs up
Negasonic is a good priority reward, and it is easy for Arishem to get priority. She has been excellent in my personal experience.
Hard to judge
Though excellent as a priority reward like Negasonic, it's hard to play Cosmo proactively when unsure if it will hurt you or your opponent more.
Thumbs up
It turns out that Storm on turn 2 is significantly better than Storm on turn 3! Who would have thought? She has even made Crossbones feel playable.
Hard to Judge
Darkhawk is hard to pass up as a deck inclusion, given his power against other Arishem decks. Mystique's co-synergy with Darkhawk and Blob makes it all feel very tidy. However, I'm not convinced he doesn't result in more losses from opponents who play Loki while being uninspiring in all other matchups. I think Darkhawk in Arishem will slowly fade with time, and I've personally already cut him.
Thumbs up
As with many impactful 5-Cost cards, they feel especially strong in Arishem decks. Legion can be game-winning, and tempting him out for power on turn 4 when he's not needed feels significantly better than how he feels when not impactful in other decks.
Hard to judge
Before release, I expected these to be excellent for Arishem decks. Playing them earlier has felt okay but not world-breaking.
Thumbs down
If you play him on turn 3, he's fine, but you can do so many more impactful things. He's not making your Blob any bigger because of Blob's updated text, and he often hits cards that you don't end up playing out anyway.
Thumbs up
Absorbing Man feels quite strong with random cards and Blob. He can also be a cube-winner when copying tech cards or disruptive cards.
Thumbs down
The same theory as Absorbing Man hasn't also panned out with Grandmaster. He can make interesting plays, but Absorbing Man fulfills the role and works with Blob.
Hard to Judge
Arnim Zola can lead to some great moments and unexpected plays with random cards. He can copy Blob to dodge Shang Chi while unexpectedly diminishing an opposing Darkhawk. However, it seems like a once-in-a-blue moon play rather than something you can consistently achieve.
Smaller Card Generators
Thumbs up
All of these have felt reasonable in Arishem decks. You are often thirsty for more cards to play and more options. Sentinel has surpassed my expectations, while Cable has fallen short. Valentina has felt much better in Arishem decks than she ever did elsewhere. Sentinel feels powerful and consistent. Mirage has been decent, especially when played alongside one or more of the others. Snowguard has felt the weakest of these options since you rarely want to tempo the animals out on curve.
Hard to judge
Doctor Doom is good in Arishem decks with Storm but is disappointing in other builds. It's a testament to the power levels Arishem has ushered into the game that Doctor Doom doesn't feel impactful enough.
Hard to judge
Before Arishem’s release, I expected Magneto to be a strong card in the archetype. Since he can be played out a turn early, it makes it more likely you'll be able to use him to clog an opposing lane. Doctor Octopus has proven far more reliable in practice, and Magneto, on turn 5, is just a juicy Shang target. Not bad by any means, but not as good as I'd thought.
Move Cards
Thumbs up
Nocturne is great for changing locations, and getting her out earlier helps with that role more than I'd anticipated.
Hard to judge
Perhaps Jeff will be considered if the meta shifts to something more locked down. As it is, Jeff feels unimpactful in Arishem decks. You're generally better off generating a card than playing Jeff.
Thumbs up
Vision has felt incredibly strong. Playing him out a turn earlier makes him feel a lot stronger. Move cards generally have felt pretty good, but Vision especially so.
Hard to Judge
Played on turn 6, Captain Marvel can steal cubes alongside something else impactful. But they probably enjoy her when Coulsen generates her, though.
Thumbs down
I haven't been very impressed with many 1-Cost cards in Arishem. They're too small to have enough impact to feel relevant. There was some hope that Howard the Duck, Uatu, or M’Baku would feel acceptable, and they haven't at all.
Thumbs up
Silk is excellent at gaining priority and getting into hard-to-reach places. Playing her on turn 1 is great, or she can be saved for turn 6 on occasion for surprising power.
Thumbs down
Spider-Man and Polaris aren't reliably disruptive enough without the kind of additional synergy that Arishem can't provide.
Thumbs up
White Widow is great at earning priority, so she works well in Arishem decks that seek to do that.
Hard to judge
Black Widow is strong, and that you have extra energy makes her feel more affordable. She's good on later turns, but Arishem wants more proactive 3-Cost cards that can be played out on curve.
Hard to judge
I haven't had as much success with the High Evo builds of Arishem as some others I've seen. Also, the fact that it's just a chance if High Evolutionary will unlock cards without abilities that Arishem generates is a bummer and decidedly unintuitive.
Thumbs up
Leech is a reasonable inclusion to shut down opposing Shang Chis and Blobs.
Thumbs up
Despite the extra energy, Arishem sometimes struggles to use up all of that energy and get a lot of cards out onto the board. Sera can help with that as early as turn 4. She also lets you get the most out of cards like Agent Coulsen or play a 6-Cost card with a 3-Cost card on turn 6.
Thumbs down
It seems like building an entire Arishem deck around Mr. Negative would be too inconsistent, and it is. It's not much more than a meme, but one that you'll have an epic game with once out of twenty attempts.
Thumbs down
See above.
[Art by Ron Frenz]
Let me know which cards you're playing in your Arishem deck below! Do you think Arishem needs a nerf? Share your ideas!