August 17th - Balance Updates
Welcome to this week’s OTA! We’re seeing some exciting developments in the meta with new decks popping up, so we’re keeping this week lighter on changes to allow things to develop. Let’s get into it:
Forge
● [Old] 2/1 - On Reveal: Give the next card you play +2 Power.
● [Change] …next card you play +2 Power. -> ...next card you play +3 Power.
Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.
Shanna
● [Old] 4/4 - On Reveal: Add a random 1-Cost card to each location.
● [Change] 4/4 -> 3/2
When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success, so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.
Crystal
● [Old] 4/4 - On Reveal: Each player draws a card.
● [Change] 4/4 -> 3/3
Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.
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That’s all for today! See you with our next OTA on 8/31.