Patch to Patch Card Stats
From Patch 18.7 to 19.18
The transition from one patch to another usually causes a significant reaction to the meta. Whether that is the dissolution of one meta and the emergence of another, or the continuation of that particular meta, when patch 19.18 was implemented, the rise of Loki was solidified with the rework to Snowguard. With that, Wave became a staple in the meta to answer the popularity and strength of Loki. With the current meta scene revolving around the interaction of Loki and Wave decks in the meta, card statistics began to reflect whether that was positive or negative.
An example of this, as you can see from the statistics below, is the fall of Darkhawk. Many deck variations revolving around Darkhawk became less viable due to the desire to play multiple cards on the final turn, which gets countered by Wave decks, as well as Loki’s ability to steal the deck list cards and play them more effectively than the original Darkhawk list could. The effect this has had for not only Darkhawk is that the cards that synergize with Darkhawk have seen their statistics curtail for the most part.
The statistics you will find below incorporate various factors that have changed from patch 18.7 to patch 19.18. The factors shown on separate charts include "In Deck %", "In Deck Win %", "Drawn Win %", and "Played Win %". Below each chart, you will find an analysis of a positive change along with a negative change for the respective factor. Please let me know in the comments what you found interesting from the data, and remember to have a BEWDiful Day!
In Deck from Patch 18.7 to 19.18
Positive
Loki (In Deck 28.11%; Change 26.51)
With the release of Loki, the In Deck statistic of 28.11% is not surprising as it was the season pass card that was released prior to the change in the patch. Although Loki was performing exceedingly well due to multiple factors other than being a strong card, it also received even more strength with the rework to Snowguard that naturally synergizes with Loki. With the rise of Loki, it is not surprising that the cards that are most frequent in Loki deck lists have some of the highest changes seen, such as The Collector, Quinjet, and Agent Coulson, to name a few.
Negative
Magik (In Deck 13.48%; Change -6.64%)
Do you remember when Magik was running rampant after being reworked? Those days seem long in the past when analyzing Magik’s statistics as a whole in every chart. It is very apparent that Wave and Loki falter when decks that have Magik are expected to do so. Magik, in this meta, seems to benefit the opponent more when extending the game. I expect to see Magik and America Chavez’s statistics go together when analyzing these statistics, as I feel some meta’s call for consistency, which you can find with America Chavez, and others may call for that extra turn to be the most effective. One thing is for sure: this meta favors America Chavez’s benefits over Magik.
In Deck Win % from Patch 18.7 to 19.18
Positive
Maria Hill (In Deck Win % 59.81%; Change 6.45)
It always seems like Maria Hill is always forgotten in her archetype, but her numbers show that she should be considered for Loki deck lists. She currently has the second-highest In Deck Win % out of any card in the game. What would be the consideration of running her in your Loki and/or Devil Dinosaur-based deck lists over a Mirage or Cable? Firstly, she has 3 power while Mirage and Cable have two, and she gives you a random card that is guaranteed to be a low-cost card, which provides flexibility. You also have the opportunity with Maria Hill for the two-cost pull to be discounted by Quinjet if the card is placed into play. This is more effective because you assume that with Mirage you are getting a low-cost card with a higher base power, but it may not fit into your deck lists for goals such as Deadpool or Carnage. The same goes for Cable, except he can pull a higher cost and prove to be even less beneficial.
Negative
Medusa (In Deck Win % 48.84%; Change -6.97%)
The statistics for Medusa’s card in totality are quite disappointing, coming from a card that was buffed not too long ago. Although the meta is heavily showcasing on-reveals such as Loki, Medusa finds herself in an awkward position of being a strong play on turn 2 but allowing your opponent to play that strong stat line at a discount after utilizing Loki. Her viability as the game goes on diminishes with the presence of Wave, making her a very poor choice during this meta.
Drawn Win % from Patch 18.7 to 19.18
Positive
Sauron (Drawn Win % 61.27%; Change -0.42%)
I think it is best to say that Sauron is a silent killer. Not only does Sauron have the highest Drawn Win %, but also has the highest In Deck Win % out of all cards. If you draw Sauron, it should be highly considered to snap, depending on the board state. The numbers don’t lie, but it’s not like this is a new thing for Sauron. This card has consistently had statistics like this and has upheld the strength of its deck lists over various metas, including this one.
Negative
Ronan the Accuser (Drawn Win % 50.07%; Change -3.32%)
Ronan the Accuser and the cards that synergize with Ronan’s archetype have probably never been lower statistically. I think it might be time to rework that entire archetype or provide substantial buffs and/or reworks. Once a promising card in the early days of Snap has really hit rock bottom.
Played Win % from Patch 18.7 to 19.18
Positive
M.O.D.O.K (Played Win % 65.5%; Change 2.45%)
The face (oh, so big) of Discard is taking his archetype to new heights as a solid counter to Loki decks. No Loki deck is usually not as prepared to discard in the later stages of the game, which provides an excellent opportunity for M.O.D.O.K.-based discard lists to prevail over Lock deck lists. M.O.D.O.K’s played win % is one of the highest because it sets up strong final turns such as Hela, Apocalypse, or a flurry of cards. Hela and Apocalypse just so happen to have high-play win %’s like M.O.D.O.K (72.04% and 63.33% respectively).
Negative
Super-Skrull (Played Win % 50.92%; Change -0.55%)
Super-Skrull is really finicky with metas, but a meta that exploits tech cards if they are in your deck seemingly does even more against the viability of this card even being in your deck, let alone played. While Super-Skrull does shine in some metas that are ongoing-dominated, he may best be suited to stay in the collection until this card's time comes again. Although Super-Skrull is revered as a surprise when played, you may be the one at the mercy of your opponent, using your own card against you to provide the surprise.
Relevant Deck Lists To Try