In mid-September, I wrote a guide about Quake, one of my favorite cards in the game. I argued that despite being a fun card, it was underrated and had one of the lowest play rates in the game. However, I predict that Quake will become one of the best cards in the game from being underplayed. So, everyone, welcome to Quake 2.0!
- [Old] 2/3 - On Reveal: If this is at the middle location, swap the positions of each location.
- [New] 2/3 - On Reveal: Swap the positions of the other two locations.
Quake is receiving TWO changes. She swaps locations in a predictable order, and she is losing the middle location restriction. If she were getting just one of these buffs, I think she'd be improved and more playable. Both of them, in tandem, make her a top-tier card. Being able to affect locations predictably will make Quake a darling of the most competitive players, similar to Legion. She will also become the ultimate scam card for filthy 8-cube wins.
Quake's Functionality
Let's discuss the function of a card in a deck. In this case, the card in question is a control card. Its primary purpose is restricting your opponent's ability to play cards in a favorable location. Additionally, it can place you in a position where you are the only player with cards in a closed-off location. Moreover, it can neutralize an advantage your opponent had been planning on.
In this game, playing Quake with priority, it is effective at stealing Kamar-Taj from an opponent before they reveal it, taking Onslaught's Citadel away from an opposing ongoing card, or forcing an opponent to unknowingly play into Death's Domain, Bar with No Name, or Luke's Bar. Quake is considered the Queen of the bar locations. Moving Nidevellir can also change the dynamic of the game. Additionally, her uncle, Legion, can be denied his intended effect, but only if you have priority. The same applies to an opponent attempting to change a location with a Reality Stone, Nico Minoru, or Scarlet Witch.
All this points to a 2-cost card that is best played after turn 2. She has a much bigger impact on turn 4 (after her best friend Storm) or on turn 6 (to wreck an opponent). If you can first grasp that she’s not the kind of card you play out when you can, you’ll have more success piloting her.
Quake 2.0 Day One Decks
Quake II Zabu
Quake II Marvel
Quake II Jean
Quake II Evo
This deck aims to overcome the biggest weakness of High Evolutionary decks, which is losing when the opponent flips Limbo. By using a list that prevents this from happening, we can avoid defeat. Alternatively, we can use the same tactic and win the game early by becoming location scammers.
New Variant!
There's a new Steampunk Quake variant coming out, and it will coincide with the Steampunk album release and may have boosted shop odds.
In Conclusion
Quake is a versatile card that can be used in control/lockdown decks, as well as in Loki and Thanos decks. She also fits perfectly in Silver Surfer decks and will be a must-have in Sera Control decks. Quake 2.0 has a chance to be an impactful cog in the meta, with players potentially including Quake in almost every deck. Welcome to the era of Quake 2.0!