The season beginning on October 3rd (or the 4th if you are on that half of the world) is that of the Spiders. Our season pass card is Miles Morales. On top of the base card, the season pass will, as usual, come with 1 specific variant for him as well as 1 (also pre-determined) variant for each of this month's 2 "supporting characters." For this season, those 2 are Spider-Woman and Carnage. Of course, this assumes that you get your season pass leveled up high enough to claim said rewards. If you do, you can likely also expect the normal other gains. For the same cost that you would pay for 700 gold in the shop...you get the listed card (Miles) and variants (Miles, Spider-Woman, Carnage), as well as 900 gold (so 200 more than the 700 alternative), 500 credits, 2 random variants, 2 avatars, and some boosters (weighted towards the aforementioned cast). Please realize this is just the paid gains on the season pass track - there should still be 2 additional random variants, regardless whether you purchase the pass or not.
Note, the image above is an early datamine, expect it to look nicer in game, but it's where our data comes from!
In other news, this will be the first season of the global release on October 18th! Second Dinner has previously stated that this season will also be extended to allow all the new players extra time to complete the season pass if desired. If you are one of said new players, welcome! And realize that you are under no pressure to buy the season pass out the gates. If you end up wanting to purchase it, so long as you do so before the end of the season, you will receive all of the premium rewards for levels you have passed. To check the time remaining, you can click on the "Season Pass" from the home screen, and there should be a remaining duration timer near the top of that screen.
As of right now, it is assumed there will be an event of some sort with global release. What sort of event(s) there will be on release is unknown, however. One fact that is know, is if you have not yet pre-registered, you can still sign up and get a free variant by heading over to https://www.marvelsnap.com/pre-register/! There is no cost to doing so (outside of the couple minutes it takes to sign up).
What can I do with this Season Pass card?!
Perhaps the worst news of this post is that I'm not really sure what to make of this card. Movement is not a very strong deck, so Miles Morales does not seem to have a nice home, initially. Movement as an archetype is a little stronger if you are still in pools 1 and 2 (or freshly into pool 3 with an early Human Torch or Dagger pull), simply due to the other options also being weaker. An example of a pool-2 movement deck with Miles Morales is something like:
A similar sort of shell could be constructed in pool 1, Cloak and Vulture are the only pool 2 cards in the above image. Any other generically strong card (Iron Man, Wolfsbane, Bishop, Spider-Woman, etc) could be used to replace them if you really want to play a movement style deck.
What about Pool 3?
Sadly, I just don't see it currently...the all-in move just doesn't get the support it needs. It gains only 2 cards in Dagger and Human Torch. Human Torch is a good card, Dagger less so. THAT SAID! If it's a fun deck for ya, power to you. That is the point of a game at the end of the day.
The best move package in a current pool 3 deck is Bounce Bros, that looks to reuse Iron Fist and Human Torch over and over again via Beast and Falcon, meanwhile growing Collector. It generally runs precisely 1 card that causes movement (Iron Fist), and thus, Miles is not reliable to be a 1-cost card. We are okay with Iron Fist and Human Torch because they are still synergistic with the bounce package. Bounce Bros could run Cloak as well, but now it has to drop 2 cards for both Cloak and Miles. While this is functional, I still do not believe it is better than the core plan by any reasonable amount. Hypothetically if we had a deck that wanted to run 2 or 3 move activators (say Cloak and Iron Fist), Miles could find a home. Cloak can be used to help grow Angela, while being a reasonable rate himself, as an example of where we may have a move activator in a non-movement deck.
One other deck that could make use of Miles is wanting to use movement to boost Angela directly, and focus more on that rather than bounce and Human Torch. This could use Nightcrawler and Cloak to free up Angela to grow further, potentially alongside Iron Fist and/or Kazar in a Kazoo list even. Just something worth keeping in mind!
On the other hand, moving your opponents' cards can also lower his cost, so if you are running Juggernaut, Aero, and/or Polaris, he could find a home there. I would say we want 3 movement cards to be worth including him, but it could be worth it at 2. That said, some of these are not even realiable to be able to cause a movement. Finally, realize that a turn 6 move will do nothing for him (for say a Kingpin plan) unless the opponent plays Magik to create a turn 7. Maybe he could be alright if Bifrost were a hot location?
Potentially (though perhaps not!) related...there was some talk recently of using Polaris in a Venom deck, as an on-curve playable card with reasonable stats for Venom to eat. While a single movement ability in the deck may not be enough, this sort of idea is the direction that I think Miles will fit best into - a deck that wants to run some cards that activate Miles' cost reduction anyway, and also seek to benefit from the raw power rate of a 1/5.
Perhaps I'm wrong and Miles is great! I'd love for this to be the case. Feel free to leave a comment below, or even better, join the Snap.fan Community Discord Server!