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Cards (1756)

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3
2
On Reveal: Give your other 3-Cost cards +2 Power.
1
2
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
4
6
At the end of the game, move to a location that wins you the game. (If possible)
1
3
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
3
0
On Reveal: Give 2 of your other cards +3 Power.
2
4
Moveable once. Nothing can stop you from moving or playing this to any location.
6
14
HULK SMASH!
6
10
Costs 1 less for each unspent Energy last turn.
3
2
Ongoing: Your cards with no abilities have +2 Power.
2
3
On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
1
3
When this card moves, +3 Power.
3
5
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
2
2
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
4
6
On Reveal: Each player discards the lowest-Power card from their hand.
4
6
Ongoing: +5 Power if this is your only card here.
2
3
After you play a card here, +1 Power.
3
5
After you play a card with 10 or more Power, this gains +2 Power.
2
1
End of Turn: You lose 1 Max Energy and this gains +3 Power.
4
10
You can only play this at locations where you are winning.
3
3
Ongoing: On Reveal abilities won't happen here.
5
8
On Reveal: If your opponent played a card here this turn, +4 Power.
3
2
On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
4
7
Game Start: Unlock the potential of your cards with no abilities.
6
5
On Reveal: Add a 5-Power DoomBot to each other location.
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