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Crucial part of this deck is to ideally keep cloak for turn 5. Giving you the ability to move Kingpin to another location where opponent wont expect him/has to gamble on a 50/50 and then you aero/magneto him there. If you move kingpin to cloak, EVERY other card that also moves will get destroyed, intiative doesnt matter in that case.
Beware though that if you have initiative and opponent moves cards into Kingpin, they will only get destroyed after your played cads (Aero/Magneto) resolved already, so by sacrificing a bunch of cards the opponent could (unawaringly) blcok you from killing the turn 6 card(s).
Still very fun combo that I havent seen done from anyone else.
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