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Conventional wisdom is that mill is impractical in SNAP, and the conventional wisdom is right.
In spite of having all the deck reduction tools available at this time, this deck really needs to be handled like a bounce deck.
However, on a lucky draw you can play the mill angle.
I have successfully removed 5 cards by the end of turn 4 with this deck, which is enough to deny two draws.
Denying 3 draws would require 6 cards by the end of turn 3. Currently that requires either Kamar-Taj, Bar Sinister, or Sinister London to accomplish.
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