Hey guys, welcome back once again to another deck showcase. Today we'll be covering the updated version of the Collector's Jungle Deck, now with the inclusion of JJ, Spidey, Rescue and Crossbones. With this updated deck, it's a smooth climb in ranks without so many plays, just know when to snap and when to retreat. Now let's talk about my thought process while playing the deck.
I snap once I see Moon Girl, Spidey and Zabu even if it's at turn 1. I always do this, and it is hardly ever a problem depending on what your opponent is working around with.
The double Spidey's placement at turn 5 is always dependent on what deck your opponent is working around with. For example, your opponent is playing a Spectrum deck and has a 3/4 antman location, then another location with Cosmo. In such a case scenario you want to block the antman location and the other location without Cosmo. Meaning there's no place for Spectrum to apply her ability. Another example is Wong decks, for most Wong decks its Wong turn 4 and a huge play at turn 6. The turn 5 play at Wong location is always for the turn 6 setup. Now what you do is lockdown Wong's location and another key location to grant you the win. IN SHORT, YOU NEED TO BE WELL AWARE OF HOW YOUR OPPONENT DECK PLAYS.
When do you retreat, you retreat on a as need basis. Remember that, if you don't have Zabu you still have several plays to work around with. For example, double Dino play turn 5 & 6 with the help of Moon Girl. Spidey at turn 5 and Dino turn 6. You also have the White Queen play to work around what your opponent is playing and with that you can also know when to retreat.
Hope you guys like the updated version, give it a try and see how it works for you. If you like what you see, don't forget to subscribe as there are many more deck to showcase.
Thanks, and have a great week.