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Quake's Playground is a high variance Swiss army knife type deck featuring:
- Intel gathering
- Location disruption
- Location lockdown
- Random card generation
- Deck disruption
- Ongoing disruption
- Devil Dinosaur as a high-power finisher
Playstyle is best described as "when luck meets opportunity", requiring creativity and adaptation to pull off spectacular, "big-brain" wins.
General tips:
- Play into bad locations and avoid good locations, knowing you will draw Quake ~75% of games and those locations will likely shift back in your favorĀ
- Maintain priority to maximize Quake's effectiveness
- Play into unrevealed locations on turns 1 and 2 for priority and early advantage into good locations, relying on Quake and Scarlett Witch to reverse bad situations
- Generated, copied, or stolen cards often become hidden keys to victory
Full guide: https://www.reddit.com/r/MarvelSnap/comments/15vmuo3/quakes_playground_a_guide_to_winning_the/
See below for location-specific tips.
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