This is my primary deck I ranked up with this season of Marvel Snap. Post-patch pretty much every deck got better but this one has really been very reliable at keeping my wins big and my losses minimal. Credit where credit is due, a lot of the idea behind this deck came from messing around with Jeff Hoogland's Beast Bounce Hawk deck which is tons of fun and very competitive, and introduced me to the explosive combos and flooded boards of the Falcon Beast bounce strategy that I love dearly. I took ideas from that deck, then chucked in Darkhawk's usual suspects like Rock Slide and Mystique, and from there we have this!
The entire reasoning behind the deck at first was that Bast was so good for Darkhawk and Mystique. Giving them the safety net of base 3 power before the ability kicks in means they don't rely on your rock slingers as much as they did before, but when you get them on the board their power goes absolutely nutty. It was hard to fit that into my previous infinite list, so I just tried messing around with the best cards that go with Hawk and Bast, and eventually this is what I came up with.
Right off the bat, consistency is easily the biggest issue the deck has. Both my previous infinite decklist and the standard Beast Bounce Hawk list are more consistent at playing out their central game plan while also having backup should that not go according to plan, but this one goes pretty heavy on Hawk and Mystique to really outstat your opponent, so if that gets disrupted it can be difficult to pull out a win. Still, you have plenty of disruptive tools like Black Widow, Korg, Rock Slide, and Beast scoops them up back into your hand for more shenanigans at a decreased cost.
Bast creates some friction with Rock Slide and Aero, but either just save the bast for your Hawk and Mystique who really need it, or just bite the bullet and play the reduced power cards out since Aero doesn't really even need all that much power to be of use, even post-nerf. Speaking of Aero, I'm still getting plenty of use out of her. She is absolutely worse than she once was, and the game is all the better not having such an unbelievably powerful card, but she still counters Galactus, and pulling one of your opponent's cards away is still good. She might get swapped out later for something else, but as of right now she's serving me well.
Sera is one of the other cards I really didn't get a lot of playtime with before this deck since the decks she was ran in before weren't really my cup of tea. However, she's huge here because she allows you to play your Darkhawk and Mystique on turn 6, which has always been an ideal power play with Hawk decks, but with how omnipresent Thanos was before and how common they got off Leech, it wasn't nearly as reliable and was hard to pull off given the overly restrictive meta we were in just under a week ago. Now that Thanos has been nerfed, people are playing it less, which means you see it less on the latter, and outside of Thanos not many decks were playing Leech, so you're mostly good to go! Of course it can still be interrupted in a variety of ways, but it's more attainable than before which is a good thing.
Still swapping cards and finding new plays, so if you've got any tips or ideas to help the deck, they'd be greatly appreciated.