MAIN GOAL: Wave to bring Magik or Sera before turn 5 and optimize the energy in your favor.
Bounce targets: Kitty, Angela, Hitmonkey Bishop, Super Skrull and even Wave.
DO NOT bounce: Sera, Zabu, Magik* (* = unless you really need to change a location and having 2 limbos benefits you somehow)
If everything goes as ideal you use:
Kitty 1st turn
Wave 3rd turn
Sera 4th turn
Magik (-1) + Kitty 5th turn
Bounce 6th turn
Explosive power 7th turn
Max potential costs:
0 = Angela, Kitty, Hitmonkey
1 = Beast, Bishop, Wave (not very useful tho, only if you can buff hitmonkey and angela at same time), Super Skrull and White Queen (use her early if you feel you feel enemy has a powerhouse at his hand)
2 = Shang Chi (I am not considering him a good option to bounce, but if so he goes to 1), White Queen (not due the ability, but 2/6 final turn can make a difference)
If you throw at a same lane: Angela (0) + Kitty (0) + Hitmonkey (0) you will have AT LEAST 8 power there not spending any energy, having 7 left to buff your hit monkey even more and fill the last lane at angela with maybe Shang-Chi (If it is contested or you predict them to throw smth there) or a no longer useful card just to make more value (Wave, White Queen, Super Skrull*)
*Super Skrull is here to make the deck more versatile against constant cards and to act as a counter of enemies that are running Luke Cage and will most likely try to nerf you), you can mayb put Rogue or Enchantress in his place, but those cards does'nt synergize with the idea of my deck and has less support potential than him.
IMPORTANT NOTE: I did not played this deck completely because I am P3 player who do not have Magik nor Beast. This is just a concept subject to changes and tests. If you do try this, let me know the results below!