Dominate the board early with strong stats and limit your opponent plays on turn 5 using Sandman into Leader or Dr. Doom.
How to Play:
Zero can turn off any negative effects your tempo cards get, Like Ebony Maw or Lizard.
Ebony Maw wants to be played on the sides to get support from Ms. Marvel.
Medusa and Lizard are consistent 2 energy , 5 power plays.
Jeff is very flexible and can be played on the Ebony Maw location if necessary.
Mr. Fantastic can give some extra power to the Ebony Maw location and easily gets you priority to play Crossbones.
Crystal can allow you to draw Ms. Marvel, Sandman or your finishers if you don't draw them early.
Ms. Marvel is a VERY important piece in this deck, she almost always guarantees you get priority for the final turn of the game and allows you to play Sandman with confidence.
Crossbones fits perfectly in this deck and most of the time you will be able to play him without any problems.
Sandman limits your opponent plays and he can just straight up win you the game if you managed to get priority on the final turn of the game.
Leader to checkmate your opponent when you are winning 2 locations out of 3. Even if they play a card on your Ebony Maw Lane, you will also get it. (Just be careful of not losing your Ms. Marvel boost!)
Dr. Doom synergises well with Ebony Maw and It's the perfect card to play after Sandman.
Made by Zarkot.