Asgore Dreemurr (represented by Heimdall) 6/10 "Starts in your hand and gives you +3 Max Energy, but you can't gain or lose Max Energy." This card is one that I've designed and is better explained in my other deck descriptions. This deck is designed to gather up huge hits every turn, hopefully hitting multiple Ebony Blades and/or Ghost Riders by the end. Lady Sif and Blade are also included to manually activate some cards. Skaar benefits greatly from your easy access to Crossbones and Ghost Rider, and can even be buffed by a Symbiote Spider-Man merging to reach 10 Power. I had Proxima Midnight here until toward the very end when I realized that Blade would be her only activator, and that Skaar synergizes so well with the other cards in the deck. The suggestions are, hopefully, self-explanatory. If all else fails, resurrecting Skaar and directly playing Black Cat are perfectly fine substitutes.