Side note: Not each card is “Essential“, more recommended, just makes for a better combo and ensured win
Sunspot energy style deck that allows for late game plays not based solely around She-Hulk nor other high power 6 costs. The point of the deck is to max out as much energy as possible either to power up Sunspot, or to play late game cards early and effectively.
Adding cards that play themselves I.e. Makkari and Capt. Marvel, that don’t require energy helps build power without losing advantages made by separate cards, Elctro, Psylocke, etc., that makes easier high power plays or maxing out Sunspot.
I also added Omega Red, because if an opponent out playes your other cards, you can win back with additional gain, a soild replacement option, if wanted or needed, could be Symbiote Spider-Man, specifically merged with Sunspot, a play might be seen as this: T1 Sunspot, T2 No card, T3 (Any energy raising card), T4 Symbiote Spider-Man, T5 No card, T6 Infinaut or She-Hulk, End game stats; 14 and 20/10, doesn’t work as effectively as an energy maxing combo, but will draw out a win result (most likely)
Thank you for reading, have a good day and good luck :)