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Marvel Snap Locations

No cards are revealed this turn.
There is a turn 7 this game.
After turn 3, ruin a random location.
After you play a card here, return it to your hand.
After you play a card here, add a copy to the opponent's hand.
End of Turn: Give each highest-Cost card here +2 Power.
Add a member of the Guardians crew to your hand.
At the start of turn 6, swap hands.
On turns 3, 4, and 5, no cards can be added here.
On turn 4, transform into one of the other locations.
Whoever has more cards here gets +100 Power.
Add a 10-Power Monster here for each player.
The card(s) with the highest Power here get +3 Power.
You can't play your first card here each turn.
End of Turn: Give front-row cards here +1 Power.
Players can't retreat after turn 5.
End of Turn: Give cards here +1 Power.
After turn 3, destroy all cards here.
Cards here have -2 Power.
Cards here have -3 Power.
On turn 6, cards are Moveable to here.
Cards here have +5 Power.
After you play a card here, add a Djinn to your hand.
Draw a card.
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