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Locations
Marvel Snap Locations
No cards are revealed this turn.
There is a turn 7 this game.
After turn 3, ruin a random location.
After you play a card here, return it to your hand.
After you play a card here, add a copy to the opponent's hand.
End of Turn:
Give each highest-Cost card here +2 Power.
Add a member of the Guardians crew to your hand.
At the start of turn 6, swap hands.
On turns 3, 4, and 5, no cards can be added here.
On turn 4, transform into one of the other locations.
Whoever has more cards here gets +100 Power.
Add a 10-Power Monster here for each player.
The card(s) with the highest Power here get +3 Power.
You can't play your first card here each turn.
End of Turn:
Give front-row cards here +1 Power.
Players can't retreat after turn 5.
End of Turn:
Give cards here +1 Power.
After turn 3, destroy all cards here.
Cards here have -2 Power.
Cards here have -3 Power.
On turn 6, cards are
Moveable
to here.
Cards here have +5 Power.
After you play a card here, add a Djinn to your hand.
Draw a card.
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Keyword
Ability
Add Card
Add Card At Location
Add Card to Deck
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Afflict
Card Draw
Change Location
Copy Text
Decrease Cost
Destroy
Destroy Location
Disable Location
Discard
Double Power
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Game End
Hide
Increase Cost
Increase Power
Limit Card Play Cost
Limit Card Play Count
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Limit Card Play Turn
Max Energy
Move
No Ability
On Reveal
Ongoing
Play Hand
Remove Text
Return To Hand
Ruin Location
Shuffle
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Common
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UltraRare
Difficulty
Basic
Standard
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Complex
Unreleased