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Marvel Snap Locations
First to fill this breaks out a 6-Cost card. It costs 0.
Only one card
can be here for each player.
If you have no cards here, +1 energy each turn.
Fill each player's hand with random cards.
On turn 6, cards can't be played here.
Card(s) here with the highest Power have their Power doubled.
Copy the last card you drew instead of drawing your next card.
+1 Energy this turn.
6-Cost cards cost 1 less.
After turn 4, end the game
.
After turn 5, your destroyed cards revive here.
After you play here, shuffle 3 Vibranium into your deck.
The first card you play here is destroyed.
Cards here can't be destroyed.
Give +2 Power to cards in players' hands.
After each turn, cards here FIGHT! Destroy the weakest one(s).
Cards here with no abilities have +3 Power.
Both players draw from their opponent's decks.
Turns into a new location on turn 4.
First to fill this gets +3 Max Energy.
Destroy the other locations.
After turn 3, add a random card here for each player.
Cards here have +1 Power.
At the end of the game, destroy the last card to get here.
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Power On Card Count
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