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Marvel Snap Locations
Draw 2 cards.
Ongoing
effects here apply an additional time.
After you play a card here, add a Sentinel to your hand.
After turn 3, all cards here switch sides.
The next card you play here pulls a card to the enemy side from their hand.
When your revealed cards fill this, merge them into a Symbiote.
Created cards here have +2 Power.
+2 Energy this turn, but you can only play 1 card.
This turn, all cards must be played here.
Cards with 10 or more Power can't be played here.
+5 Energy this turn.
Cards reveal here with +2 Power.
End of Turn:
Add a 3-Power Rock to hand if you have none there.
After you play a card here, set its base Power to 2.
After you play a card here, swap it with a card in your deck.
+1 Energy each turn if your side here is full.
End of Turn:
If there is more than one card here, destroy them.
After turn 4, give cards on the winning side here +1 Power.
First to fill this gets a copy of their opening hand.
After this turn, put a card from each player's hand here.
After turn 4, the winner here gets +1 Max Energy.
Add a random Infinity Stone to your hand.
Discard a card. Fill this to return it with +5 Power.
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