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Marvel Snap Locations

After you play a card here, destroy it to get +2 Energy next turn.
After turn 4, whoever is winning here draws 2 cards.
After turn 3, add The Destroyer to the winning side.
After you play a 3 or 4-Cost card, move it here.
After this turn, add a 0-Power copy of a card from hand here.
If you only have one card here, it has +5 Power.
After turn 3, shuffle your hand into your deck. Draw 3 cards.
The next card you play here gains +3 Power and moves.
On turn 5, all cards must be played here.
After you play a card here, fill this location with copies of it.
Whoever has the least Power here wins.
Whoever is winning this location gets +4 Power at the others.
The next card you play here becomes a random 6-Cost card.
End of Turn: Give the lowest-Power card(s) here +1 Power.
You can't play cards here 2 turns in a row.
After turn 5, set all cards here to 5 Power.
Add a random 3-Cost card to each player's hand.
Power here doesn't count toward winning the game.
The player winning here gets +1 Energy each turn.
The next card you play here switches sides.
After turn 4, add a random 5-Cost+ card to each side.
Discard a card. Replace it with one of the same Cost.
After turn 4, give your hand -1 Cost if 12+ Power here.
Add a Squirrel to each location.
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