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Marvel Snap Locations

Copy the highest-Cost card in your deck into your hand.
After you play a card here, add a copy to your hand.
Fill this to give your cards at other locations +1 Power.
Fill this location with Rocks. Skip a turn to destroy your Rocks.
Cards that cost 3 or less can't be played here.
Whoever is winning here gets +4 Power at adjacent locations.
Get a copy of a card in your opponent's hand.
Cards played here have a 25% chance to be destroyed.
Cards here are not revealed until the game ends.
After you play a card here, destroy it.
Card text is disabled here.
Add a Rock here and a Vibranium to your hand.
Replace both decks with 10 random cards.
On turn 5, cards cost 1 more.
Draw the bottom card of your deck.
Ego takes over and plays your cards for you.
Cards cost 1 less.
After turn 4, destroy a card. Your others here split its Power.
After turn 5, flood the other locations.
After turn 3, add a Rock to the losing player's side.
After you play a card here, ALL players get +1 Energy next turn.
When a card moves here, afflict it with -4 Power.
Cards can't be played here.
This is the last turn cards can be played here.
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