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Locations
Marvel Snap Locations
After you play a card here, destroy it to get +2 Energy next turn.
After turn 4, whoever is winning here draws 2 cards.
After you play a 3 or 4-Cost card, move it here.
If you only have one card here, it has +5 Power.
After turn 3, shuffle your hand into your deck. Draw 3 cards.
The next card you play here gains +3 Power and moves.
On turn 5, all cards must be played here.
After you play a card here, fill this location with copies of it.
Whoever has the
least Power here wins.
Whoever is winning this location gets +4 Power at the others.
The next card you play here becomes a random 6-Cost card.
You can't play cards here 2 turns in a row.
Add a random 3-Cost card to each player's hand.
Power here doesn't count toward winning the game.
The player winning here gets +1 Energy each turn.
The next card you play here switches sides.
Add a Squirrel to each location.
After you play a card here, add a copy to your hand.
Fill this to give your cards at other locations +1 Power.
Fill this location with Rocks. Skip a turn to destroy your Rocks.
Cards that cost 1, 2, or 3 can't be played here.
Whoever is winning here gets +4 Power at adjacent locations.
Get a copy of a card in your opponent's hand.
Cards played here have a 25% chance to be destroyed.
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